Supporting Responsive Learning Environments

Topics: Future of Learning

Wearables, augmented reality and virtual reality have the potential to support the creation of responsive learning environments because they can assist educators and other education stakeholders in creating experiences characterized by immersion, embodiment, contextualization and self-awareness.

  • Immersion is the intense involvement and engrossment in an action, setting, experience or environment. Potential learning benefits include:
    • Can enable deeper understanding and connections to material and concepts
    • Can support simulation of real-world contexts or actions
  • Embodiment is the representation of ideas, identities, experiences and/or concepts in tangible forms. Potential learning benefits include:
    • Can aid in understanding different perspectives and points of view, supporting development of critical thinking and social-emotional
    • Can help make concepts more vivid
  • Contextualization is the placement of something, such as a word, action, place or event, into a larger frame that provides more information. Potential learning benefits include:
    • Can enable development of deeper understanding or comprehension of a concept or subject
    • Can enable students to share their perspectives in relation to the object or place of interest.
  • Self-Awareness is a clear perception of one’s strengths, weaknesses, emotions and motivations. Potential learning benefits include:
    • Can lead to increased levels of self-knowledge, supporting greater degrees of purpose and student agency
    • Can support reflection on learning, including the creation of personal learning profiles
    • Can support learners in setting and pursuing goals

These experience factors could be used by educators and students to create responsive learning environments that enable healthy relationship building, self-awareness and social understanding in support of individual and group learning needs.

Explore these ideas further, and read about future possibilities that highlight some ways in which wearables, augmented reality and virtual reality could support the creation of responsive learning environments in Leveraging Digital Depth for Responsive Learning Environments Future Prospects for Wearables, Augmented Reality, and Virtual Reality.