January 26, 2009

200 Virtual Worlds

Guest post by Eric Grant

VentureBeat reports on the more than 200 virtual worlds in development targeted at kids.

More than 200 virtual worlds aimed at young people are in development around the world, according to Virtual Worlds Management.

What explains the mad rush? Basically, Disney bought Club Penguin in 2007 for $700 million, triggering an industry-wide gold rush.

Virtual worlds allow learners to experiment in a controlled environment and offer opportunities for people to connect to each other in ways they could not before. And they offer vastly different experiences than their parents had. Will that hold back the adoption of these worlds?

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